#include #include "game_state.h" #include "fen_strings.h" // Demonstrate some basic assertions. TEST(GameLogic, initialized_state) { // Expect two strings not to be equal. game_state_init(); char * test_data = fen_string_get_state(); EXPECT_STREQ(test_data, "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq -"); }